Wednesday, May 26, 2010

The Model and the Patch

Below are some screen shots of the 3d model we are going to use for this assignment. I have only covered 28 blocks to correspond with the 28 mini screens we have split the webcam footage into. We like that the city is quite contained as we only want the participant to control the immediate, urban environment. This is kind of like a statement on nature but instead getting the participant to engage and consider man-made environments, their aesthetics and our role in giving them character and life.



Below is a plan view of our city, we used a map to give the blocks of the city a realistic and diverse set of shapes. I really liked how simple the starting aesthetic is, I think this will make a very good contrast for when the buildings are brought to life by the participant.



There are a few things we have accomplished on our Max Patch already and a few more that we will need to complete before we have this installation all up and running. We've downloaded Macam that allows Max MSP to use an external USB webcam with the grab component, this will make the installation a lot more professional and adaptable as we will not need to use the built on webcam in our laptops. We also have with the use of jit.scissors and jit.3m have the RGB values of the average colour detected in each of the 28 mini screens, this is also affected by the ezadc~ object which lets us monitor the amount of audio it receives and outputs a value, we have used this value to set a number of volume thresholds that will change the level of saturation of onscreen colours, from greyscale for no volume to technicolour with a lot of perceived noise.

Still to achieve is getting the Max Patch to increase the value of the height for buildings on each block when movement is perceived within the corresponding screen, then decrease again when no movement has occurred for a certain length of time. I also need to get Max to send the specified values to Unity via netsend and change the colour and scale of buildings.

No comments:

Post a Comment