Wednesday, May 26, 2010

The Beginnings of the Max Patch and the Modelling...

Tasks are to be divided as follows... Anneke is going to start work on our Max Patch and I'm going to try to master Unity 3D and model our city.

There is a bit of research to do with both but we have the first concept of what we want to create.
Max Patch
  • We want to register the amount and location of motion for one or more participants
  • We want to register the colours worn by the participant and use the changing values in our visualisation
  • We want to monitor the level of sound
For the city we want to make a rather simplistic and ambiguous model. We want to represent a city without reflecting too closely any real city or having overly complex buildings that might detract from the actual subject matter and the ideas that are driving the project.

Our basic ideas of how the two might work is that we will use the jit.scissors object in Max to split the screen into a large number of smaller screens, from each of these we will take the main colour and send the RGB values from this and send them to Unity to colour a corresponding block of buildings. We don't want to be too linear with this so the buildings will be built upon a city map to give a random and realistic set up, when we colour the blocks they will not be left to right and top to bottom as with the screen but instead will be randomly distributed to encourage experimentation and a more abstract aesthetic.

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