Thursday, November 04, 2010
Studio Exhibition 2010
Analysis of my my exhibition.
Thursday, October 28, 2010
Exhibition Preparation
Aural Terrains Performance
On the right is the the DVD cover that Chris kindly designed for us from footage of our performance at the St. Paul Street Gallery.
The performance was difficult to judge from the viewpoint of a performer so I have decided to create a sound-scape so the performance can be judged from every point in the room for better analysis of the sounds situations that can be created.
All in all I am happy with how our performance concept, I felt that the St. Paul Street performance was not as effective as our first performance that we carried out in front of our class, I put this down to several things. Firstly there was a much larger number of people 'out of the loop' when we first performed, this gave us a much larger opportunity to affect different people in different ways. Secondly when we performed the first time we had only our team performing and this gave us a greater level of control of what the acoustics in the room where. One alteration that I am glad that we added was the composition in the end; I feel that because St. Paul Gallery's was so tall and had such a large level of reverb the building of the sound level was a lot more challenging than in the chromakey room so I felt having a rhythm to settle into in the last 15 seconds of the performance piece really aided in the understanding of our concept as a whole.
Below is the audio from our live performance at the St. Paul Street Gallery.
Pre-performace
'Rude Awakening' Props |
We are quite nervous about the upcoming performance as there is no way of knowing how the space will be set up when the whole class is setup there. We also are quite aware that we are relying on many individuals outside the group to make noise for us from all angles in a simultaneously subtle, annoying and natural manor. We earlier on decided that we wanted the sound to be authentic and live as we feel it is a lot more relevant to our concept to have real people producing real sound but in the lead up to the actual performance it is one less thing that we can control.
One thing that I find comforting about this though is that we are proposing that all sound is relevant, so no matter what our volunteers produce it can't really be wrong, it might only be less effective than hoped in aggravating the crowd.
Wednesday, October 20, 2010
Annoying Composition
This piece is a response to what we thought might be a potential problem in the understanding of our performance. We do not want our performance to be too 'exclusive' as some art is; because the majority of the piece is actually performed at the expense of the audience (who were initially only going to find out if and when they realised what was going on) we did really want to let everyone who was still clueless at the end in on the gag.
We have done this by composing a few rhythmic bars that will be carried out after a cellphone going off in the crowd. (At which point the fact that members of the crowd are actually performing and not just being rude should become clear.)
We have also decided on some specifics for the final performance; this includes a name for the performance... we will call it ' A Rude Awakening'. This a nice play on words and will aid the audience in understanding our concept when it is reflected upon. We have also decided on having Chris C as our 'performer' at the front of the room; we will set him up with plenty of props and will choreograph his near-silent and intended very awkward performance slot at the front of the room.
Monday, October 18, 2010
Annoyance Performance Concept
Our performance concept involves subverting the attention of the audience by staging a quiet 'performance gone wrong' on stage that we ask the audience to be particularly quiet for; unbeknown to the audience however is the real performance is going on in the crowd around them. We are going to have a number of actors infiltrate the audience and produce annoying sounds that will get progressively louder and more obnoxious.
In essence the real performance will be all around the people that are there to watch. The statement in this piece is that we need to re-tune our ears and mind to consider that the sound that we produce is as valid as that that we gather to watch be performed.
Wednesday, October 13, 2010
Performance Space
We also checked out the St. Paul Street Gallery where we will be performing if our work is not 'space specific'. We participated in some interesting tests performed by Rob and started to explore our performance space visually and with Rob's help, aurally as well.
There will be some interesting challenges with the space provided, the space is approximately 5 stories tall so there is a lot of reverberation to be taken into consideration. The area is also relatively small so the audience will be packed into quite a small space.
This trip has given us some aural considerations to discuss as a group so we can perform to optimally for the space.
Week 3 Improvisation Workshop
There were some interesting observations I made from the workshop, on both a group dynamic level and on a personal note. I really enjoyed how people contributed a lot more when we turned out the lights, for someone who is new or lacks confidence this really seemed to produce an anonymity that allowed people to relax and experiment.
On a personal level I really enjoyed the sound of everyone singing... I think this was an instrument that people had quite a good feeling of, where as the clapping game was largely about coordination rather than awareness.
Altogether I think the practice with instruments at the end was the most helpful as we tried out all the different ways to play including a 'scribble' or trying to hit the 'sweet spot' ... the best noise achievable from a particular instrument.
Chris definitely has provided some much needed food for thought before the upcoming final project.
Audio Circuit Improvised Performances
I found the performance really interesting as our group had elected not to rehearse and instead to perform in front of the class in our first time together.
I think that this decision really forced us to listen and respond to each other instead of going through the motions as we might have if we had practiced prior to the performance.
One difference I really noticed between us and others was that we really wanted to make sure our piece wasn't too short as we felt that a lot of the previous performances had been cut short just as they were beginning to evolve into something that was really working well.
A regret of mine was that my circuit was hugely quieter than the others that I was performing with and thus was often drowned out during the performance. Although this was an interesting dynamic that was a point of difference in our performance and I continued playing past when the other instruments were stopped and this was very subtle and produced a more gradual fadeout towards the end of the piece.
Altogether I was really impressed with the week as I have very limited experience with electronics and it is very satisfying when you surpass your own expectations.
Sunday, October 10, 2010
Circuit Bent Radio
My radio to be 'bent' |
This is an awesome example of some of the sounds that might come from the finished product click here.
Switching to the Prototype Board...
This is my 'Champ' with adjustments on a prototype board |
This is my successfully 'Champ' circuit (amplifier). I am very proud to say that it works and also that I have added an on/off switch, an inlet so that I can plug in multiple sound-making devices and a potentiometer (variable resistor) to control the volume.
Instead of creating one of the circuit diagrams we have been given for a 'noise making' device I am going to see if I can find some old electronics around home that can be circuit bent. I really like the idea of reusing and recycling components and also the potential for odd noises to come out of the shell of a toy that usually has a predictable sounds.
Circuit Bent Furby's
As an after note, I have found that I have thrown out my furby... this is good and bad, furby's seem quite a common electronic to circuit bend and that might reduce the challenge if I could simply follow a tutorial online. However I was really excited about the animation that a toy like a furby provides supplementary to the warped audio.
If you want to view a 'furby-bending' tutorial click here or here.
Circuit Bending
We have all started by making the same two circuits, one is a microphone and the other is an amplifier. Bread-boarding has been a really good introduction into the subject as it has been relatively achievable and all in all a really satisfying introduction, the challenge I think will be in creating a noise making circuit that is different from others in the class.
Friday, October 01, 2010
Sound Palette
Click here to get zip file of sounds used in my individual composition.
There was a wide variety of sounds that interested us and I think we did a good job of getting out there and satisfying our need for aural experimentation. Although the large number of recordings made their processing difficult in the limited time-frame I am glad that we followed the impulse through.
Finished Audio Compositions
Group Composition
Our Group composition has not been as effective as I might have hoped. We got quite enthusiastic with our recordings and have in effect recorded too much to process in such a short time. We have two major themes in our recordings; one is dark sounds, that we created in the structures at North Head while the other is a steep contrast and is domestic sounds captured from within our own homes.
To process this much information and to deal with the opinions of an entire group we decided to randomly select a number of recordings and combine these with the aim of working with exactly with what each recording contained and and not trying to control their content. This idea stemmed from the idea that all sounds are vibrations and thus cannot be right or wrong although conventional music would have us believe otherwise.
While I think it was a nice notion to combine different sound and allow their content to speak for themselves I do not think it produced a particularly effective result. There was a lot of pollution and accidental sounds that were used and this non selective process didn't really encourage cohesion within the piece.
North Head Composition (Individual)
For my individual recording I have used sounds exclusively from the North Head location. These sounds stood out to me for their dark quality as well as the fact that they seem to work together as they were either created or recorded while in one location, this helped me with the idea of a 'sound picture'.
There is quite a wide range of sounds in the clip, although I wanted to stay largely away from making it a musical piece I did decide to include a beat as it was the darkest and deepest sound in my palette and there was a large amount of resulting reverberation that really sets the mood of the piece.
I have also included voices captured from others touring the caves as they are usually of children and are high and thus give maximum contrast (as well as inspiring a level of concern in the listener in hearing children in such a dark setting.)
I have used the beat centrally in the composition while the voices play solely in the right ear and other sounds gravitating towards the left
My individual composition is quite different from our group composition in that with the group recordings we had such a range of contrasting recordings that we dealt with the composition by random selection. As a result the composition was made up almost entirely of domestic sounds and on reflection is a little lackluster, I think that a bit more critical reflection and educated selection could have produced a more conjusive piece of work.
Recording Adventures Day 2
What really drew me back to the tunnels was the eerie sounds that we got off the first day's recordings and the amount of natural resources that were there that could be used in the production of sound.
Creating Sound at North Head Tunnels |
As I have progressed with this week's assignment I have become more interested in the production of sound rather than recording sounds at random. Initially we were trying to see what sounds we could observe without our own interference but now I'm looking as it more as each area is a type of instrument that has the ability to make sound but it requires a catalyst (ie. us) to bring out its potential. I find this quite a valid way to tackle the assignment and think that as our interaction level has increased with the production of sound so has our creativity and our engagement with the assignment.
I think the hardest part will be to refine the amount of audio we have recorded and chose just the key sounds to compose our pieces out of.
As shown on the map on the left we recorded at many locations over the 2 days that we went out. In hindsight we probably could have condensed the areas that we chose and got a similar results but we did enjoy the process and learned a lot over the course of the week.
Sound Recordings Map |
At the pink location I recorded the beach from within a cave.
At the orange we recorded domestic sounds inside a home.
At the red location we recorded traffic on the harbour bridge.
On the purple we recorded inside the ruins at North Head.
And finally at the yellow we recorded inside a central city carpark.
Thursday, September 30, 2010
Office Sounds
The song itself isn't what we are trying to produce but it does really demonstrate the variety of sound that can be collected from day to day sources and manipulated to make it musical or in the least pleasant to listen to.
Radio Aporee
My Radio Aporee contribution at red arrow |
This location is interesting to me because this particular area is constantly in flux, I have lived in the Torbay area for my whole life and the cave is constantly appearing or disappearing because of the effects of erosion on the cliffs.
I found the recording quite soothing as you can hear bird life, waves and dripping water. The tranquil nature in the recording really is quite characteristic of the area, you get a slight removal from the weather outside causing a muffled effect on all the outside elements.
Recording Adventures Day 1
Underground |
One big thing that I noticed change through experimentation was our practice, my initial idea of recording underground at North Head was quite popular with the group once we got started, something that developed from that was a level of creating our own sound.
North Head proved a great venue because of the many broken or wrecked elements that were around to be experimented with, there was also a nice acoustic quality that came from recording in combined spaces. We have tried to stay away from being too 'musical' a lot of the sounds are rhythmic but I feel this does act to create a dark mood that suits the recorded sounds.
On review of the sounds we got I really like some of the starting elements, I do however feel that some of them are overdone as if we have tried to record too much at once and thus lost any purity of sound. I would be super keen to head back tomorrow with a bit more purpose and record some purer sounds as I think the location has some wonderful potential and a really dark ambient sound.
Interestingly the tunnels were also full of visiting families for the school holidays and we have found that a lot of high pitched children's voices have got into our recordings. Far from being a problem I actually really enjoyed the contrast between the high pitched child enthusiasm and the low pitch sounds created by us underground, I really want to experiment with combining these two when I come to editing my field recordings.
Our happy group (and Chris in a daisy chain!) |
Location Location
View Larger Map
I am really interested in going to record sound at North Head in Devonport, Auckland.
North Head is declared by the Department of Conservation to be "It is considered the most significant coastal defence site in the country because of the size and variety of its defence installations and the fact that it includes elements from all periods of New Zealand's coast defence history spanning nearly 120 years of military history. "
For me however the fascination is in the potential for echo, reverberation and the creation of sound from the variety of rough textures left behind in these deserted structures.
Aural Terrains
There are several things that I'm really interested in. I want to go explore the underground structures at North Head, try recording some interesting everyday sounds from round the house.
My concept with this will be to try recording sounds that are quite dark and ominous in nature and contrast them with warm, homely sounds that we are quite familiar with and comforted by. I hope that by playing around with very different types of sound I will find something that appeals to me either in one genre or in a synthesis of two or more.
Thursday, August 26, 2010
STOP/ GO
This is the final experimental film I have submitted, I feel that it still requires a lot of work before I am happy with the final result but I do feel that it is a step in the right direction.
Our group concept was exploring the role of time in the lives of 'city goers' and asking the question are they a slave to time? Expanding from that I have explored common city signs that control the flow of people through the environment
Tuesday, August 24, 2010
Flaneur Rig CAD Animation
This is an animation I created in Solid Works to show our rig in action. Solid Works has been a good tool during this project and as the CAD operator for our team and has allowed me to create engineering drawings, 3d renders and this animation. Which in comparison to photographs of our rig are more similar than I expected.
Friday, August 20, 2010
Experimental Film Review 2 - Connected
The experimental film 'Connected' depicts a cyber-relationship between two parties and explores the paradox of "intimacy without being intimate". The visual content in the film is made up of several small screens that show a variety of seemingly trivial and irrelevant clips. The main focus however is made up of the sounds of typing and the conversation unfolding in text at the bottom of the screen, it is this text that serves as dialogue in this short narrative. Shah's use of audio and choice of video effectively disables the viewers senses and leaves them feeling somewhat helpless.
I think that the way that Shah has presented her theme is quite intelligent, she explores the ins and outs of cyber-relationships through the visual element of her film. The seemingly trivial video presents to us a challenge to rethink just how little we know about the stranger that we find ourselves sharing with.
The typed text that makes up the conversation is the driving force behind the film, it presents us with the would be first time cybersex relationship between two individuals. By letting us into this private affair Shah places the viewer in a uncomfortable place, this is accentuated by the audio made up of typing sounds and seems disjointed and inferior next to the intensity of the conversation.
Shah manages to create in the viewer a feeling of awkwardness and and a sense of disjointedness. To an outside observer there are many pointers in the film to risky or ill advised behaviour. This feeling is continuously built upon as Shah using a multitude of techniques, the one character by typing in caps immediately takes on the role of dominance in the mind of the viewer, even before the subject is broached in the text. Other warning signs include the reference to one person being seen on webcam while the other remains faceless, this coupled with a reference to the 'seen' character "look(ing) young" gives a distinctly predatory feel to the dialogue. The viewer cannot help but develop a sort of concern for the character that is unseen by us, this is even more disturbing because we know that this character is being observed by the dominant character that we are continuously more wary of.
By the way of experimental techniques I liked the way that Shah used sound effects to make up the audio for her film, I think it was somewhat spooky and allowed the viewer to fill in their own gaps. I was also a fan of the video content, and how the ideas of the director were conveyed without showing anything literal. The text acted as the only form of narrative and was justified as it drove the film from beginning to end.
Shah presents us with a branch of the popular world of social networking that most would still feel uncomfortable about. This pushing of our comfort in relation to online culture challenges our current thoughts on the virtual world. Shah aims to make us consider online interaction and if it is a constructive advancement in our society, proposing that this may be the age that we neglect our bodies. In her essay on cyber discourse Shah explains some of her theories and those of others on the virtual age and our activity around it. Shah claims that ‘Virtual culture is a culture of retreat from the world …the loss of the senses of the reality “out there”.'
Friday, August 13, 2010
Reviewing footage and the Editting Begins
We have collected all the footage together and distributed it to all members of the group to work on our individual films over the weekend.
We have all taken different sub categories that interest us based around the role of time in the city. Personally I am going to look at signs, signals and warnings; I find these things really interesting because of two factors, the interpreted meaning of a sign and the action we take when we register one. Signs are instructions and in the city they serve to govern the flow of people, vehicles and some types of information through a city.
I want to experiment with signs and challenge what makes an effective one; usually the obedience in the presence of a sign is instinctual, they are often there to keep us orderly or safe and we obey without much thought. My aim is to present signs in a way that may alter their meaning or make them in some way chaotic or different from the signs that rule us every day in our travels. I am quite fascinated by the concept of seeing how far and what elements of a design can be changed while leaving it still recognisable and able to be obeyed.
Initially when we presented our ideas to the class we didn't want to take to firm of a stance on whether we thought the clock controlled the average city-goer but I think I will for effect probably take a polar stance and suggest that we are ruled by the clock. A clock is a man made device that can cause relief, panic or a great number of other emotions from one glance and the recognition of the time that follows, this to me creates an order but a rather artificial one, with my movie I would like to encourage room for interpretation in the city's seldom considered fixtures.
Wednesday, August 11, 2010
Experimental Filming Day 1
We have been filming as a team of 4 but are keeping our footage separate so that we will have a greater amount of variation between our 4 group films. We have however been discussing using a certain sample of universal footage to increase the ties between our four sub-themes.
Filming has been interesting so far, we have had a multitude of problems on this first day including webcam brightness issues, overwriting footage and an increasing unsteadiness in the rotating camera on the pivot. Being in the experimental genre these things haven't been too badly hindering we have just adapted and continued and are happy with the certain level of randomness that has been achieved by this.
I would however like to encourage an increase in public interaction and participation so I am planning to create a sign or some props that make it clearer to the public that we are open to their participation in our film making process. Currently we have a lot of people staring but a lot very few interacting. I have noticed though that when you do manage to get one person engaged then the people around increases exponentially.
Tomorrow I want to do a lot more planned filming at locations and timings of prior choosing. This way the film will have a little more continuity than today's wandering.
Monday, August 09, 2010
SlitScan Experiments Berchem from zerolmzero on Vimeo.
This particular film is the one we have decided to share with the class when we do our presentation, it is the most exciting film and it hasn't been edited, it does however have some fabulous natural colours coming through in the footage and it is an excellent example of how the slit scanning technique can be used to full advantage.
Slit Scanning is something that Charlotte has been researching into during the past week and we are planning to set the top camera on our rig to run the code for the slit scan as it films so that we will produce the effect as we film as opposed to recreating it later in an editing program which is far less experimental because we are controlling the outcome in that case.
I like slit scanning for its potential to monitor one pixels width at constant intervals and update it to create a time graph of sorts of the city that is highly visual. When the slit scan is run from a stationary observation point there will be coloured lines that wipe horizontally across the screen from where is observes other stationary objects, however when an object moves past the slit it will create a new component to the image as long as they are in the range of the slit. This is really good for creating time visualisations as the bigger the object and the slower it goes/ closer to the camera it is bigger change will be perceived and vice versus. I am excited about using this in my film and seeing the different patterns in the city that I may be able to expose with it.
Rig Test Run
Thursday, August 05, 2010
time from Rebecca Glasmacher on Vimeo.
Some videos that I came across in the search for an experimental film on time. I found most films quite literal in their portrayal of time but I did really like some of the soundtracks that were created from clock sounds as I thought it really drove the film forward and could be sped up/ slowed down to create the effect desired by the filmmaker.Time and Texture from Zeno Films on Vimeo.
Wednesday, August 04, 2010
Sunday, August 01, 2010
CAD Drawings
Wednesday, July 28, 2010
Slit Scan (The Last Clock)
Slit Scan photos from a project from 'The Last CLock' at www.lastclock.co.uk, the different rings depicted are created by changing the scan speed to represent hours, minutes and seconds. "Last is a clock that is a record of its own history." The images show a history of what has been in front of the clock in the last 12 hours. Personally I really like the contrast in what is achieved in each different ring, I like that you can achieve such varied levels of distortion using the same technique. I also think this will be a very effective way for us to record time as well as to play with peoples perceptions of it.
Tuesday, July 27, 2010
Auckland International Film Festival - Homegrown: Quirky Tales
This event was made up of a series of short films so I will tackle this review by talking about my favourite from the selection entitled "Fruitless Journey". Written by Jeremy Herbert and directed by Jodie Stack this 12 minute film told about the journey of a banana who was proudly taken to the South Pole as food for the expedition of Captain Robert Falcon Scott.
What makes this film interesting is that it actually retells the fateful journey that had Captain Robert Falcon Scott and his expedition crew try to be the first team to reach the South Pole but instead saw them die in the attempt. In 'Fruitless Journey' however this tragic story is told with such spunk and good humour that it is truly captivating and the unlikely character (the banana) wins the hearts of all in the audience.
Set in the fruit crate of the expedition and narrated by 'banana' the story is told from an interesting perspective quite unlike that of any other film I have seen, the narrative includes the proud destiny of banana to be consumed by Captain Robert Falcon Scott, his love affair with 'navel' and his intense disappointment as he ages without being consumed.
This film is incredibly clever as it utilises a truly unique perspective, it also manages to be accessible to all because of the clever nature of the story telling. I especially enjoyed the fruit orientated humour and judging by the laughter from the audience I was not the only one. The ending of the film in my opinion did leave something to be desired however, in the last minutes of the film the aesthetic changed somewhat and there was replacement of Captain Robert Falcon Scott with an animal that represented an ape, this change in the narrative was quite confusing and jolting for the audience however I accept that as an experimental film it is safe to expect the unexpected.
This film works on the level of simply challenging what we consider as a character, the level of rapport and emotional connection we formed with banana through this film was quite extraordinary as a piece of fruit wouldn't frequently be considered a character let alone one that we are attached to. This experimental film was well worth watching as a piece of home grown cinema and a film from a fresh perspective.
Reflections Experiment
This experiment was quite fruitful, it really helped us to consider the city in a new light and made us think more in depth about what footage could include for our experimental film. It did however make us realise that at this point the concepts for our apparatus are somewhat lagging in comparisson to the actual subject matter of the film. We all really appreciated the different types of reflections we found but at the same time we felt that the footage should largely be reflected/ distorted by the actual camera rig we are to construct rather than elements of city scenery.
Nevertheless I think we all have the feeling that we are getting close to deciding on a direction to take this assignment and that is exciting.
Thursday, July 22, 2010
Cinematic Flaneur Project
For this project I have the pleasure of working with Christine, Charlotte A and Theresa.
Together we will be designing and fabricating a rig that will carry two cameras and will be used by all of us individually to make an experimental film 2 -3 minutes long.
We also have to contend with the idea of the Flaneur and work some of the perspective of this character into our projects. I feel this will help challenge us to look at the city in a new light and hopefully inspire us to make films with the same intention.
Bullet Effect
This is the resulting film
Friday, June 18, 2010
Review Day
My actual display was okay but I do wish when comparing it to others that I had the other assignments represented as well. I was much happier with my poster when it was in onscreen size but this is perhaps because it is my first time making an image with Photo Shop and therefore I didn't have any experience in how the reproduction would look. I used a cardboard box beneath my poster to hold all my journals for viewing but this would require the viewer being interested enough to pursue my work further before these would be viewed, instead I think it would be much better if there was as much work as possible on display without overcrowding the space. This would show the scope of my work and there would be a higher chance of one of the projects interesting the viewer.
With this first experience I have learned a lot that I would like to apply next time I have a presentation week. Although I was not unhappy with my own display, viewing it I think there is quite a bit more I could have done to really make my own work standout.
All in all I have been very happy with my work over semester 1. As with most things in life there are things I would like to have improved had I had the extra time but I am on the whole happy. It doesn't feel like we have been in the BCT long but looking at all the work presented this week it shows how far we have come and how much of our studio practice has developed throughout the year so far.
I can't wait to see what is in store for semester 2.
Study Week
Editting and the Popcorn Premier
The saying whatever can go wrong will go wrong is at times very true! Editing day was a little like that. To speed up the initial editing we split it 3 ways and worked on Final Cut Pro on our 3 laptops, that worked really well until we tried to move the sequences between computers and would you know it all the clips were going offline. This caused major problems and a lot of wasted time for our team that we couldn't afford so close to the premier. This unfortunately was one indication that it might have been wiser to stick to our assigned jobs.
With the premier coming up fast we had to sacrifice some quality and get the movie showable so we exported the sequences as quick time movies and used them in turn as clips in a new sequence that made up the whole movie. This was a disappointing day for us as we felt the time that we lost in complications could of instead been used to bring our movie up to a much higher quality.
We did however with a team effort manage to scrape together all the remaining factors we needed to present the final movie and were very happy that we did have a finished product to show on the day.
Our movie will be re-edited and named in the study week so we can hand in a finished product that we are all happy with.
Filming Days 1 and 2
Filming Tomorrow
Tomorrow we all meet bright and early to see how we are going to pull this thing off.
Organising
We also worked today on the story board and script, our script so far is less to do with dialogue as I think of conventional scripts having and a lot more to do with the who, what and where of each new scene and discussing how might be the best way to shoot it. This is because as a horror with only one character present for most of the screen time we found it more constructive to focus on how we were going to create the right mood and excite tension in the audience when they are watching the film.
Our basic story line will include Dorothy and Toto finding the shoes somehow, perhaps in an attic or at a garage sale ect. We want Dorothy to have a very pure, (undeserving of curse) appearance, we want her to appear genuinely kind and likable so that when things go bad for her the viewer will have formed an attachment and feel sad or otherwise emotional about Dorothy's plight. The main action in the story will be Dorothy's transition from normal to possessed which will be shown by an afterwards unaware Dorothy surveying the damage. We have a couple of ideas about slightly about disturbing things that could happen but I'm not yet ready to publish our intentions. The end is also very important in the horror genre, we need to make sure that evil succeeds and we see the it set to move on to the next person and repeat the cycle. ie. the shoes will find a new, undisclosed owner (by not knowing who this increases the 'could be me' sense).
Reverse Cinema
We have assigned each of ourselves a job title, my assigned role is that of Producer although there will be a lot of work and its more important to provide help where it is needed, the role will foremost give us an indication of what our personal responsibilities will be and anything extra will be taken care of by whoever it proves most convenient for. Seeing that we have such a tight time limit there will be a lot of work to fit in to a short amount of time and we will need to be very flexible to make sure it all gets done. Our initial ideas for the plot are to create a curse of the ruby slippers, similar in concept to the mix up of scenes from the original movie that we did prior to this.
Saturday, May 29, 2010
Wednesday, May 26, 2010
The Finished Product
Come presentation day this is a demonstration of how our finished Max Patch and Unity model work in conjunction to give a fun playful experience that encourages both experimentation and a greater appreciation of the control and character we give the environments around us by adding our personality to everyday life.
We worked on the principle that no two people are the same, we monitored the colours they wore ( the way they present themself ), the amount of noise they made and the amount of movement they produced. There were two ways you could look at our work; One it was simply god fun, it was colourful and set up in a non-linear arrangement, because it displays a variation of the participants own colour scheme back at them they are sure to recognise themselves in the installation and this encourages them to experiment to uncover what corresponds to what in the city and what what is causing the changes they can observe. On a deeper level this installation challenges the participant, asking questions like 'what are you contributing or what effect are you having on your environment?' Because each new participant will bring a new set of variables to the environment it is unlikely to look the same twice; this to me symbolises the perspective of an individual, we all see the world through different eyes, having different backgrounds, morals and circumstances the big question really is do we like what we see? Are we having our desired impact on the world? Set in a human made environment when we have the power to make all the decisions do we like what we contribute and in return what we see?
Our installation gives us the ability to explore these questions and more through manipulating the world you are given to preside over, I really enjoyed both creating and testing this work and I really think it is a pity I didn't take video footage of it being used by others at the critique because it was clear that they were making the most of and enjoying the situation just as we had intended.
The Model and the Patch
Below is a plan view of our city, we used a map to give the blocks of the city a realistic and diverse set of shapes. I really liked how simple the starting aesthetic is, I think this will make a very good contrast for when the buildings are brought to life by the participant.
There are a few things we have accomplished on our Max Patch already and a few more that we will need to complete before we have this installation all up and running. We've downloaded Macam that allows Max MSP to use an external USB webcam with the grab component, this will make the installation a lot more professional and adaptable as we will not need to use the built on webcam in our laptops. We also have with the use of jit.scissors and jit.3m have the RGB values of the average colour detected in each of the 28 mini screens, this is also affected by the ezadc~ object which lets us monitor the amount of audio it receives and outputs a value, we have used this value to set a number of volume thresholds that will change the level of saturation of onscreen colours, from greyscale for no volume to technicolour with a lot of perceived noise.
Still to achieve is getting the Max Patch to increase the value of the height for buildings on each block when movement is perceived within the corresponding screen, then decrease again when no movement has occurred for a certain length of time. I also need to get Max to send the specified values to Unity via netsend and change the colour and scale of buildings.
The Beginnings of the Max Patch and the Modelling...
There is a bit of research to do with both but we have the first concept of what we want to create.
Max Patch
- We want to register the amount and location of motion for one or more participants
- We want to register the colours worn by the participant and use the changing values in our visualisation
- We want to monitor the level of sound
Our basic ideas of how the two might work is that we will use the jit.scissors object in Max to split the screen into a large number of smaller screens, from each of these we will take the main colour and send the RGB values from this and send them to Unity to colour a corresponding block of buildings. We don't want to be too linear with this so the buildings will be built upon a city map to give a random and realistic set up, when we colour the blocks they will not be left to right and top to bottom as with the screen but instead will be randomly distributed to encourage experimentation and a more abstract aesthetic.
Sunday, May 23, 2010
Theme, Character and Interactive Art
Right from the beginning we decided our existing characters were quite limiting considering the potential scope of this assignment. We were also quite reluctant to use a traditional character as the interaction would be quite predictable and likely complicated to both 3d model and to program.
I found two installations online that involved traditional style characters, these were Pussy Weevil and Interacting with Virtual Characters, they were both quite effective in their own way but they were limited because all the interactions had to be pre-programmed and the characters all have a certain repertoire that they work their way through and is then repeated exactly the same no matter who the participant is, I don't like this as I don't think it encourages experimentation or a particularly playful interaction. Swamped came much closer to an interesting and meaningful interaction, I liked the fact that they used a soft toy puppet as a prop to engage with the environment, I think this gave it a unique and fun twist and really encouraged the participant to experiment and find what was possible within the installation.
Anneke and I found that we much preferred the simplicity of installations such as Text Rain and Dance Floor Moves. The videos of these were delightful to watch because the concepts were so simple but the participants were really experimental and were genuinely enjoying the interaction. I liked that they were trying things out to see what reaction was produced and every person's experience was unique, and not pre-determined by a set of programmed behaviors.
We want to create a project that is nice and simple and encourages experimentation and learning on the part of the participant; I also want something that is unique to everyone who uses it, a fully adaptable work that takes a lot of information from the user and adapts and presents it back to them.
Friday, May 07, 2010
Serious Fun
Thursday, May 06, 2010
Stop Motion Clay Animation
See below porcupine and his banana.
In the afternoon I joined with Anneke and Dylan to do a 10 second group film
Illustration
Friday, April 30, 2010
The Final Max Patch
For each of the movies I used Max MSP to start the appropriate movie and generate effects suitable for the emotion. I used the cross-fade function in most instances to show the to and fro effect emotions have on us, the cross-fade between the real video or the 'reality' and the applied effect symbolises the way we get caught up in emotions and lose sight of what the reality is.
The one emotion that I did a bit differently was Surprise, I saw surprise less as an emotion of its own than a flicker between emotions before settling on one. For this reason I didn't give it a video of it's own but instead cross-faded each emotion and combined this with feed from a live web cam so that the wearers face would be shown along with constant flash of emotions.
I like my finished product I think it symbolises each of the emotions well and makes use of a number of effects to good use. However I feel that there might have been some better techniques I could have used to tidy up my patch, when handling so many movies the patch got very large with many overlapping patch cords making it hard to visually see what has been connected to what, this could potentially cause some issues if something is not working as you think it should it would be hard to find where it went wrong.
Wednesday, April 28, 2010
The Demonstration
Just about the cheesiest video EVER! However I do think that this video gets the functionality of my garment across better than still images.
A Finished Garment
This is my finished design, the skirt is worn over a slip or another garment; instead of forming a full outfit it works as an accessory or embellishment to allow the wearable continued adaptability throughout the day letting them reveal or hide their feelings.
Coming Together
The below photo shows the belt when fitted to the track, the runners on the outside of the track allow the panels to attach and rotate. I've fitted a series of reed switches around the track; reed switches are operated when a magnet is passed over them drawing two pieces of metal together and closing the circuit. I have drilled holes in 6 equally spaced places around the track, the reed switches sit on the inside of these, on the outside a ribbon holds the panels at equal spacing and also carries a magnet that when the skirt is spun activates the correct switch for whichever emotion is displayed at the front.
This below photo is a reed switch fitted on the inside ridge of the track, before the drilling of the holes.